AI Insights · Timothy · July 2024
Top 5 3D Anime Games Performance in Turkey - Q2 2024
In Q2 2024, Turkey saw notable trends in the performance of top 3D Anime Games, with varying metrics in downloads, revenue, and active users.
In Q2 2024, the performance of the top 3D Anime Games in Turkey demonstrated diverse trends across downloads, revenue, and weekly active users. Here’s a closer look at how these games fared on a unified platform, drawing insights from Sensor Tower data.
Solo Leveling:Arise from Netmarble Corporation showed a significant initial spike in downloads and revenue following its release in early May. Downloads peaked at 173K in the first week, subsequently declining to around 2.9K by the end of June. Revenue followed a similar pattern, starting at approximately $19K and decreasing to about $4.9K. Weekly active users also saw a peak of 168K in early May, gradually settling at around 132K by the end of the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. experienced fluctuations in revenue, with notable peaks such as $41K in late April and a dip to $8.9K in late May. Downloads remained relatively stable, ranging from 6.3K to 13K throughout the quarter. Weekly active users varied, peaking at 102K in late April and stabilizing around 90K by the end of June.
SAKURA School Simulator from Garusoft LLC maintained a consistent presence with downloads ranging from 4.7K to 10.8K over the quarter. The game saw a steady increase in weekly active users, climbing from 36K to approximately 45K by the end of June.
Wuthering Waves by KURO GAMES, which launched in late May, saw an initial surge in downloads, starting at 45K and then fluctuating between 6.3K and 11.4K. Revenue began at $7K, reaching a peak of $11K in early June before settling around $6.9K. Weekly active users started at 41K and declined to approximately 28K by the end of the quarter.
Hero Clash: Playtime Go from 9z Games(HK) exhibited steady revenue, starting at $20K in early April and ending at around $8.9K in late June. Downloads fluctuated significantly, with peaks of 14K in early April and 10.7K in late May. Weekly active users saw an initial peak of 77K, with fluctuations throughout the quarter, ending at around 61K.
These metrics highlight the dynamic nature of the 3D Anime Games market in Turkey during Q2 2024. For more detailed insights and analytics, visit Sensor Tower.